Hi Everyone, welcome to this edition of the blog for Burglars Inc. My name is Matthew Vicini, I am the environmental artist on the project and will be bringing you this editions blog post.
Here's what we've been up to so far:
The team as a whole has made significant progress this time around, from animation, to sound, to the mall itself. Chris has done a great job keeping everyone on the same page, working with Justin on a "secret" soundtrack for the game. Sound will be key for our project, seeing that there will be so many areas and getting across a 'burglar-y' feeling will be key to player immersion.
Abigail, our character artist, has been polishing up all of our animations so that they are nice and smooth to the player’s eye. Always nice when the characters move as smooth as the gameplay, and we hope to achieve this :)
As for myself, I have been working on the digital line drawings for the shops, coloring them in and getting them ready for game implementation. The tricky part is getting all of the shops in uniform perspective, and then fitting them all together in the mall layout. A challenge, but a good one none the less :)
Check out some of the progress:
Environment designs undergo a few steps in process:
And last but not least, Rahul has been exploring shaders to apply to steal-able items. This needs to be chosen carefully, so that they not stand out too much, nor too little. Our goal is to ensure that they still blend with the environment but are still noticed as items you can interact with among the shop items.
With that being said, that’s all we have for this editions Burglars Inc. blog post. Stay tuned for gameplay, more cool characters and more corky shop designs in the future!
Don’t forget to check us out on social media, and happy burglaring :)