Hello all and welcome to the latest edition of the Burglars Incorporated Blog, my name is Fraser Rees and I shall be the writer of this edition. I will be sharing with you throughout this blog entry the phenomenal amount of progress everyone in the Burglars Incorporated team has made over the past two week period.
Matthew has been hard at work designing and piecing all the various shops that will be in the mall, in order to make each shop fit together in the confinements of the overall design of the entire mall- e.g. designing ways to fill in negative space and deciding which shops are better to go in certain areas. Following the completion of this task, Matthew will then smooth out the final designs for each shop and add final colour - here’s some of his progress so far, but expect to see more in an upcoming blog entry.
Over the past two weeks, Rahul has been extremely busy implementing the various character animations into the game. Additionally, Rahul has been finding and resolving various bugs that were previously in the game, whilst also implementing new features. This helps improve the overall quality of the game, as well as fulfilling one of the important rules in Our Promise. Currently I will be unable to share these new features, so expect to find out more very soon.
Christopher has continued to effectively manage the BINC team, whilst continuing to work on level designs for the game as well. Additionally he has been helping in other areas as well, such as helping Justin to refine ideas for the overall sound design of the game and more. Expect to find out more about this very soon.
Justin is still working closely with Christopher on the secret sound track
I have made quite a lot of progress regarding the character bios, for starters not only have I finished the third and final long bio for Old Man Bob. But I have also improved and added finishing touches to all of the other long bios as well. Here is just a brief snippet of Old Man Bob’s Bio:
Whilst creating each character bio, I tried to make each character have their own personality, rather than being direct carbon copies of one another. This was done in large part to allow different players to identify more with certain traits of specific characters, rather than choosing a character based purely on aesthetics alone.