Hello everyone and welcome to another iteration of the Burglars Incorporated blog, I’m Rahul and I’ll be authoring today’s blog post. Over the past two weeks we have continued to make steady progress in all departments of the game, and Burglars Incorporated is slowly shaping up to be more like what we envisioned.
Abigail continued to work on the Quick Cooper animations over the past two weeks, and has recently finished them. Animating characters for Burglars Incorporated is quite a tough task, not only does each animation need to match the personality of the character, but also each animation needs to be designed four times to change based on the character’s direction.
Matt has recently been working on the stealable items for each shop in one of the levels in game, he has recently finished sketching these out and has begun the process of digitally-designing them now. Since stealing is one of the main aspects of the game, Matt has been trying to ensure all stealable items fit in with the environment but at the same time stand out to the player so they know what they must take. Unfortunately, we can’t share any of this just yet, but we will hopefully be able to share it in an upcoming blog post very soon.
Speaking of animations and stealable items, I’ve recently been focusing on the programming side of them. One of the main things I’ve been trying to do recently is improving the stealing mechanic in game so that it is more accurate and makes more sense visually. To do this, there had to be a few changes made to the code to make sure this was done properly and efficiently too. Additionally, I’ve been working on implementing animations into the game and making sure they play correctly (i.e. at the correct speed) and only making them change based on the character’s direction and input.
Christopher is continuing to spend his time towards management of the team and some game design elements of the game. He has also continued to work closely with Justin on the secret sound track, which is still not complete because perfection takes time. 😉
Fraser has essentially completed all story elements required for the game since he has now completed all the character bios, due to this he is now focusing on the writing aspect of Demon Debug (as are Christopher and I too) as the Demon Debug team prepares for the Alpha.
That is all for today's blog post. If you enjoyed it and want even more updates on the game be sure to follow the official Burglars Incorporated Twitter account, or follow one of the various Forgotten Pixel social media accounts by clicking on one of the buttons below.