Hello everyone and welcome to the first installment of the Burglars Incorporated blog! A lot has been going on over the past month at Forgotten Pixel to get Burglars Incorporated to a playable stage, and I’ll be talking more about that in today’s blog.
In case you missed the announcement, Burglars Incorporated is the title of our upcoming project that we will be working on alongside Demon Debug. The game will be a local multiplayer game in which you and your friends must rob a mall to collect a specified amount of goods within a certain time frame. The game will consist of a top down isometric view and is built up of many genres, such as action, stealth, and puzzle/strategy.
Over the past month we have been putting in a lot of work, not just to finish the initial planning of the game, but also to recruit a new team for this project. For this project we have hired three new and highly talented individuals to our team to work on this project, as well as three people from the original team working on both this project and Demon Debug. Here is the current team and their roles in the project:
So far we have already made a significant amount of progress on this project, especially considering it has been in the works for under a month. We spent the first couple of weeks planning out every aspect of the game we could think of, as well as doing a bit of research on the genre(s) and people’s views regarding games like these. Additionally we also have made some progress in every field of the team.
I have been working on the first playable prototype of the game, this prototype currently features the absolute basics, which is movement and collision. Luckily the movement in the game is not too complex, but we still wish to perfect the movement for each character and for that we can use the prototype. Another thing that the prototype contains is the collision, which is very important to get right in every game, as bad collision boxes can annoy the player. In the coming weeks I should be able to implement core features/mechanics of the game, such as stealing, AI, and obstacles, and with that we will be able to get closer to releasing the demo.
Fraser has been working on the story aspects for the game. Even though we are not aiming to have too much story in this game, as we want the player to be able to jump right in without having to know much about the game, Fraser has been working hard to provide a basic background for each of the four characters which will be playable in the game. We can’t really provide their backstories at the current time, but we can provide you their names, the four playable characters in Burglars Incorporated are:
Christopher has been working hard to ensure that all basic game design aspects for the game are covered. He did some essential planning for the game, created the Game Design Document, and even did some research on what people like about local co-op games. Also as team manager he is in charge of assigning tasks to each member of the team, so that they know what to do, and in order to do this effectively he has planned out the first eight weeks of development, which should be the time it takes to complete the first prototype.
Justin, Abigail, and Matthew have unfortunately not made much progress regarding the game at the current time, this is due to all of them only joining the team in the past few days. But one thing they have completed is a bit of concept art/music, and I will share those below.
Abigail has drawn a early design for Old Man Bob, one of the four playable characters in the game. This design is likely to change slightly over the project’s development period but it is a very good indication on what art style the game will follow, and what Old Man Bob actually looks like.
Matthew has drawn up an early design at the environment in which the game will take place, a shopping mall. This design is just an early sketch made by Matthew, but it shows off the perspective that you will see while playing the game and also what the environment could look like.
Justin has created a demo track which resembles the style of music you can expect to hear in the final game. This track is designed to fit in with the theme of burglars and stealth, whilst also keeping it energetic to give the sense of urgency while playing, and I think Justin did a great job with that. You can hear the demo track below.
So as you can see everyone's hard at work on Burglars Incorporated, even though the development process of the project officially began on Monday 6th January 2017. We will be continuing to update you on progress for this project on the 8th and 22nd of each month, as well as through the Burglars Inc Twitter account.
If you made it this far you certainly liked this blog, so why not check out our Demon Debug Blog too while you’re here? Also be sure to follow Forgotten Pixel on social media by using the buttons below to be kept up to date on everything we do!