Hello everyone and welcome to another installment of the Demon Debug blog. This will be the last blog post for this year (still can’t believe it’s almost over), but don’t worry, we’ll be back with more blogs (and some other stuff) from the beginning of next year.
2016 was a great year for Forgotten Pixel thanks to the hard work put in by the team and we will be working harder to make 2017 even better. We will be providing you with more updates on Demon Debug, and hopefully even releasing the game midway through the year.
Now let’s talk about what has been happening with Demon Debug over the past week. I’ll start off with programming, as that is my job, and then go on to talk about other aspects of development. I do not believe I did much in terms of programming over the past two weeks for Demon Debug other than just minor refactoring. There are two main reasons for this, firstly we released another team-only build of the game to test for bugs and glitches, so I am waiting to receive feedback before I work on improving code further. The other reason is because I took part in Ludum Dare, which is a competition where you have to make a game in under 72 hours, so all of my time during those days were spent on my Ludum Dare project.
Christopher is currently working on improving the game by helping out with the movement by, for example, improving the speed at which the player moves around. The movement is obviously very important and that has been one of our main focuses for a while, and we are almost at a point where we can say it is perfect. He is also working on getting the game out in front of more people by tweeting more, posting more on forums, and by using other methods which we will certainly inform you of at a later date.
Fraser, despite being busy with work and personal matters, managed to provide me with the story and dialogue for World One, and it was amazing! Story is obviously a very important aspect of the game, it is what immerses you into the world, and what Fraser has been working on does just that.
Rupert has completed the main soundtrack for World One (i.e. the main theme and the boss battle theme) and is now working on the other songs required for the alpha, before he proceeds to make sounds for the remaining aspects of the game. The sounds currently being worked on include in-game sound effects and the main menu soundtrack.
Dylan, unfortunately, is still really busy so there has been no progress on his part over the past two weeks. But luckily before he became busy he had already completed a majority of the artwork, now all that remains are animations and some art work for new obstacles.
Once again, if you wish to partake in the Demon Debug alpha to play the game early and help us improve the game, you can sign up here. The alpha should be released sometime in January (hopefully) so be sure to sign up soon so you don’t miss out.
Thank you for reading this edition of the Demon Debug blog. Merry Christmas and Happy New Year to all of you on behalf of the entire Forgotten Pixel team.
Demon Debug Blog
This blog is dedicated to the development of Demon Debug, a 2D Platformer set in Hell