Hello everyone and welcome to another installment of the Demon Debug blog. Over the past few weeks we have made some progress regarding the game, but instead I will be sharing some important news regarding the game in this post.
Due to the lack of progress art wise in the team over the past few months we have been unable to share much progress, although it is still being made. There have been new soundtracks made, new mechanics added, and new levels introduced, but unfortunately we are unable to share any of this due to our artist currently being busy with other work (as I have mentioned before Forgotten Pixel is a online based company that works on revenue share, meaning all members of the team also have a day job or are in some level of education).
Due to this I am putting the development of Demon Debug on hold currently, as it is very demotivating for the team to not be able to see any progress being made or shared, and also we are unable to share any progress with you guys who are looking forward to this game.
Do not be alarmed however, this is only temporary and should be fixed very soon. Once we sort out this issue we will go back to making progress on the game and sharing it with you in the form of Tweets, blog posts, and the alpha for Demon Debug (signup here).
Realistically this issue should be solved by the end of this month, and we will be sure to keep you updated through the use of our Twitter and the next blog post (next blog post will be on 1st April).
If you would like to keep up to date with the development of Demon Debug be sure to follow the Demon Debug Twitter account. You can also follow Forgotten Pixel on Twitter or Instagram, and even like our Facebook page for more updates.
Demon Debug Blog
This blog is dedicated to the development of Demon Debug, a 2D Platformer set in Hell