Hello everyone and welcome to the latest iteration of the Demon Debug blog, my name is Rahul and I shall be the author of today’s blog. In this blog post we have some good news to share regarding the Demon Debug Alpha, as well as some bad news. The bad news is that unfortunately the Alpha will not be ready for the target release date of 16th June. The good news, however, is that the game is currently at the best it has ever been due to the hard work of the entire team recently.
We are now certain that the Alpha will be coming out sometime in July, but we will not finalise a date yet as we wish to be 100% certain that the date we choose is possible for the entire team. Once a date is finalised, you can expect to hear about it first on our Twitter account.
Over the past two weeks we all at the team have made some great progress on Demon Debug. Let’s start off by talking about progress on the art side of the project. Brandon has started work on the backgrounds for World One, and I can assure you that based on the sketches I’ve seen these backgrounds look amazing! Once we have the full background complete we will share an updated screenshot, but in the meantime, check out this gif of the opening of a level in Demon Debug.
Callum has continued working on the animations for The Programmer, and is nearing completing all the animations for The Programmer. Callum has now completed the idle, walk, run, jump, and attack animations, and all that remain now are the wall climbing animations. We expect all these remaining animations to be done over the coming week, and we’ll start sharing more footage from the game once they are complete.
My focus over the past two weeks was regarding working closely with Christopher on the levels and player mechanics in game. By doing this, we both managed to perfect the player mechanics and are now able to finalise all the technical details regarding the player (i.e. his movement speed, how far he jumps, etc.), by doing this we have created a movement experience which is fluid and smooth for the player, and realistic in terms of human movement.
Chris has been working on the levels in Demon Debug, working hard to create levels which are suitable difficulty for World One but at the same time challenging in the way that a game set in Hell should be. Chris has now completed the first six levels in the game, and is currently working on the seventh. We plan to get the first nine levels of World One complete within the coming week, as well as completing the boss level a week after that.
Fraser has continued to work hard on the story elements of the game, and is hoping to complete all the World One story elements very soon. Over the past two weeks Fraser has been working on the character bios for The Programmer and Lily Harper (The Programmer’s girlfriend). He has also been working on the opening of the game, and trying to make the opening be more straight to the point, while at the same time informing the player of what is going on without it seeming forced or boring.
Rupert unfortunately experienced some delays regarding working on the main menu track for the game, but now he has the time and is working hard to create an amazing main menu track for Demon Debug. He has already made an amazing sample track that is perfect for the main menu, and is now working on minor modifications to perfect it for the game. Once this is done we might share a sample in an upcoming blog post 😉.
That is all for today's edition of the Demon Debug blog, we all hope you enjoyed reading. If you did, be sure to follow the Demon Debug Twitter account or our other social media accounts for more regular updates on the overall progress of Demon Debug.
Demon Debug Blog
This blog is dedicated to the development of Demon Debug, a 2D Platformer set in Hell