Hello everyone and welcome to another iteration of the Demon Debug blog, over the past two weeks we have made some amazing progress on Demon Debug, and the game is now finally shaping up to be the enjoyable game we’ve wanted it to be all along.
As usual, first let’s talk about the progress in the art department of the game. Both and Callum and Brandon have been making amazing progress in terms of character art and environment art respectively.
Brandon has continued to work on the background of the game, and has recently gotten an awesome design for the background finalised and now he is working on animating it to make it even more immersive for World One. Rather than just sharing the background itself, here’s a look at the process Brandon has went through to get to where the background is at now.
Callum has now finished all animations for The Programmer, and has now started work on the remaining characters in the game, such as enemies and the Old Man (supporting character in game).
Recently I’ve been working on minor tweaks to the game as most of the major programming features of the game are now complete to a good standard. Some of the features I’ve added include adding visual feedback to certain elements in the game (i.e. making a falling platform shake before it falls), as well as fixing any bugs that might appear in the game. My favourite thing that I’ve added to the game is this small Floppy Disk animation, does it remind you of any other game? 😉
Fraser is close to finishing the story of the game, and from what I’ve read of this story recently the wait has definitely been worth it. The story that Fraser writes for the game will go towards elements in the game such as dialogue, cutscenes, and even some in-game Easter Eggs, so unfortunately we can’t share any of this with you, instead you’ll only be able to see it in the game itself.
Christopher has continued working on the levels for the game, and has now completed all nine levels prior to the boss battle. Now Chris has begun sketching out ideas for the boss battle of the game, but since this is the longest and most challenging level of the game (yet) it will take a while before we perfect this level and are able to share a screenshot with you.
Rupert has now completed the main menu track for the game as well as all other tracks needed for World One. He is now working on making some minor modifications to existing sound effects, as well as creating new ones, in order to fit in with the newly redesigned art assets of the game.
That is all for today's edition of the Demon Debug blog, we all hope you enjoyed reading. If you did, be sure to follow the Demon Debug Twitter account or our other social media accounts for more regular updates on the overall progress of Demon Debug.
Demon Debug Blog
This blog is dedicated to the development of Demon Debug, a 2D Platformer set in Hell