Hello everyone and welcome to the twenty-first blog post for Demon Debug. There has not been much progress made on Demon Debug recently, but we have some cool stuff to share with you nonetheless.
We are very proud to announce our latest project, Burglars Incorporated, which will be worked on alongside Demon Debug. To ensure that development for neither project is affected by the other, we are in the process of hiring a new team to help out with Burglars Incorporated to ensure development carries on smoothly.
Burglars Incorporated is a local multiplayer game in which you and your friends must rob malls, museums, and other buildings with prized possessions to collect a specified amount of goods within a certain time frame. The game will consist of a top down isometric view and is built up of many genres, such as action, stealth, and puzzle/strategy. There will be various AIs, such as for police officers, guards, shoppers, and others, as well as many different obstacles for the player to avoid.
We are really looking forward to working on Demon Debug and Burglars Incorporated at the same time, and we hope to release Demon Debug by late-summer and Burglars Incorporated in early-winter. We will be beginning to work on Burglars Incorporated in the coming days and it will also have a dedicated blog starting from next month.
Currently we’re also looking for talented people to join our team, if you think you have what it takes, or would like more information regarding the role, please check out this post.
Now, getting back to Demon Debug, unfortunately not much progress has been made on it due to the Christmas and New Years break, but now we are getting back to work on the game. The main thing that I’ve been working on for the game is fixing bugs and refactoring code to make sure the game performs as it should.
We’re beginning to get back into our typical working style following the holidays, and also our Lead Artist, Dylan Reader, should be returning from his break in the coming weeks so we will be able to share more artwork and screenshots from Demon Debug.
Hello everyone and welcome to first iteration of the Demon Debug blog in 2017. 2016 was a great year for us at Forgotten Pixel and we will continue working hard to make sure that 2017 is even better!
The main way we will be bettering ourselves in 2017 is by releasing Demon Debug in (hopefully) summer of 2017. However, we will also be introducing new methods of sharing our progress for Demon Debug, and any other games we develop.
So what are these methods, you ask? We will continue updating our blog on the 1st and 15th of each month, but we will also incorporate methods such as a video devlog, which will allow you to see the current state of Demon Debug rather than just hear about it.
The video devlogs will be updated every two months leading up to the release of Demon Debug, and the first one will be released in the coming weeks.
We are also going to attempt to update our social media platforms more often to interact more with all of our fans and to keep you all updated.
That is all for today’s blog. Due to the Christmas and New Year’s holidays there was not much work done on Demon Debug over the past two weeks, but rest assured you will see a lot more progress from us over the year.
Demon Debug Blog
This blog is dedicated to the development of Demon Debug, a 2D Platformer set in Hell