Hello everyone and welcome to another iteration of the Demon Debug blog, my name is Rahul and I’ll be the author of today’s blog post.
Due to some last minute changes in Fraser’s schedule towards the end of February we were unable to publish a blog post last month, and we were hoping to share plenty of progress in today’s blog post but unfortunately that is not the case due to it being a fairly busy month for us all here at Forgotten Pixel. We did make some cool progress on the game regardless, but just not as much as were hoping to achieve. Anyways, now that we’ve got that out of the way let’s talk about what we’ve been working on recently.
As usual we’ll start off with progress on the artistic side of things before going on to other stuff. Both Brandon and Callum have been working on some new stuff to try and make World One, and the Demon Debug Alpha in general, more aesthetically pleasing.
One of the things Callum has been working on recently is making minor improvements to the existing animations for The Programmer so they fit in better with the game itself (i.e. by making the walk animation a little bit ‘angrier’ to better show the anger he’s feeling). We won’t be sharing the walk animation on here so if you wanna see it make sure you sign up for the Alpha (more information on that below), but we will be showing off some of the other work Callum has done, and that is a main menu screen animation and a new enemy for World One called the Demon Doctor.
Over the past two months Brandon has been working on improving the way the environment looks by working on new tiles and foreground elements to add to the game. Unfortunately these aren’t quite ready to be shown off yet as Brandon has been very busy with some personal work over the past two months so he hasn’t had the chance to complete them just yet, but they will be completed in the coming weeks and shared on our social media as soon as they’re done so stay tuned for that!
In terms of programming and level design over the past two months I have not made as much progress as I personally would have liked on Demon Debug, but I have made a little bit of progress regardless. In terms of programming the main things I’ve been working on is implementing the Demon Doctor AI and improving some of the in-game UI, in particular the level end UI to make it more aesthetically pleasing and to provide more information. In the level design department I have been working on sketching out some of the remaining levels in Demon Debug and working hard to make these levels be enjoyable, challenging and most importantly informative (i.e. to teach the controls and mechanics of the game to the player).
Both Fraser and Rupert haven’t had much to do as they have essentially done all their tasks already, Rupert has completed the OST for World One and is just waiting for some of the final animations to be added to the game so sound effects can be designed around those, and Fraser had basically completed the World One story but has decided to work on some final edits.
Fraser’s been making edits to the Demon Debug script and general storyline to make it more enjoyable and fitting with the game. These edits are certainly those which make the Demon Debug story much more enjoyable, and although we can’t share the document in this blog post, you can read the story in the Demon Debug Alpha in the form of the in-game dialogue and cutscenes.
Now that our recent progress is out of the way, let’s talk about our plans for this upcoming month. As most of you know our main goal currently is to release the Demon Debug Alpha (which is a free version of the game that contains all of World One that you can play to give us feedback of the game - sign up here) and unfortunately our progress towards this goal hasn’t been as quick as any of us would have liked. We have recently got around to making a fully detailed Trello board containing all the tasks we need to complete before being able to release the Alpha. Based on this Trello board and the deadlines set by it we are aiming for a mid-May release for the Alpha, but we will not be confirming any release date until we are certain we can accomplish it.
We hope you enjoyed reading this blog post, it’s a bit longer than our usual blogs but with our silence over the past two months we felt it was important to provide an honest update. Be sure to follow us on your preferred social media platform by clicking on one of the buttons below for more updates on Demon Debug and maybe even something else we’ve been working on ?
Demon Debug Blog
This blog is dedicated to the development of Demon Debug, a 2D Platformer set in Hell