Hello everyone and welcome to another iteration of the Demon Debug blog, today’s blog post is going to be an exciting one for all of you who have been waiting for the Demon Debug Alpha for the many months that we have been talking about it for.
I’m really excited to confirm that the Demon Debug Alpha will 100% be releasing in July, we won’t be delaying it anymore as we’re finally proud of the state the game is in and think it is ready for the Alpha stage. I can’t confirm the exact date just yet as we’re not too sure of that ourselves yet, but what I can confirm is the release date will be included in the Alpha trailer, which we are aiming to release by the 13th July!
One sacrifice had to be made to be able to release the Demon Debug Alpha in July though, and that sacrifice is the lack of story. Although Fraser has completed the Demon Debug story for World One to a really high standard, the story itself will not be included in the Alpha due to the time and effort it would take to create all the cutscenes for World One, so due to this story will be avoided in the Alpha but will be included in the Demo version of Demon Debug that will release sometime early next year.
There isn’t much to talk about regarding progress as the team has mainly been working on polishing existing elements, so for that reason I’ll leave out the talk regarding the progress for this blog post. However, one thing I can share regarding progress is a Tweet showcasing the new tileset that Brandon has been working on for the game.
We hope you enjoyed this blog post and we look forward to seeing your reactions towards the Demon Debug Alpha in the coming weeks.
Demon Debug Blog
This blog is dedicated to the development of Demon Debug, a 2D Platformer set in Hell