Hello everyone and welcome to the latest 'Demon Debug' blog. My name is Christopher Bandura and I will be your host for today.
Since our last blog a lot has happened with Demon Debug. First of all we had our first official meeting to talk through ideas and plans that we all have as well as future goals and goals for Demon Debug. After we finished this meeting we all started working really hard to make some good progress in terms of story, art, programming and marketing.
The lead writer at Forgotten Pixel, Fraser Rees, has made a lot of progress over the past 2 weeks. He told me that the Demon Debug story is progressing really well and that the opening act, and the act following, are already completed. He also told me that he is, as we speak, writing the third and fourth act for the story. This will, of course, come together to a great first draft of the complete story-line that all of you will see when the final game releases.
The lead artist at Forgotten Pixel, Dylan Reader, has made tons of progress with the artwork. He is dropping new sketches left and right and they all look amazing so far. We can't wait untill he turns those sketches into finished pieces of art so we can implement those into the game.
The Founder and Lead Programmer here at Forgotten Pixel, Rahul Sharma, has also made a lot of progress, which includes enemy AI, implementing traps into the levels and overall going over the feedback that we all provided to him after we played the very first build of the game. Now he has also started working on a second build of the game, which should include all the improvements from the feedback of our previous build, as well as possibly some new enemy AI.
As for me, Christopher Bandura (the Lead Game Designer and Head of Marketing), I have also been making a lot of progress in terms of marketing. As you may know we have launched a twitter account for the game itself, which you can checkout here. Besides that I also started working on some other aspects of marketing in game development, such as a storyboard idea for the trailer.
That was all there is to update you all on for now, we hope you enjoyed the blog and if you wish to contact us you can do so by connecting with us on Facebook and Twitter, commenting down below, or by emailing us at firstname.lastname@example.org
Demon Debug Blog
This blog is dedicated to the development of Demon Debug, a 2D Platformer set in Hell