Hello everyone, my name is Rahul and I will be authoring today’s blog. Today’s blog represents nine months since we started developing Demon Debug, although technically due to to resetting development it has only been three months. In these past three months lots of progress has been made, particularly in the past two weeks, and we expect a lot more progress to be made over the next two months. However, this blog will be dedicated more to Forgotten Pixel and what we plan to do over the next few months, rather than discussing what progress we have made in terms of Demon Debug.
Firstly, the most important update within Forgotten Pixel itself is that we have had a new addition to the team. Rupert Cole is our new sound composer and he will be in charge of creating all of the sounds related to Demon Debug (e.g. soundtracks and sound effects). As many of you know in-game sounds are really essential to the player experience, hence we feel that Rupert will really help us in terms of bringing the game together, and help us achieve our vision for the game.
Currently we are at a pretty good stage with Demon Debug. The first world has been completed and Christopher is working on the second world already. Rupert has begun planning the soundtrack and some sound effects for Demon Debug. Dylan is continuing to work on new art and is continuing to improve pre-existing art. Fraser is working on the finishing touches to the story development and dialogue for world one. I’m currently working on polishing pre-existing features and adding more features. You can tell that a lot has already been done and we are working hard to ensure that we keep making progress at a steady rate.
We have a lot of stuff planned for Demon Debug over the next two months. For one, we are aiming to get Demon Debug submitted to IGF (the Independent Games Festival). To submit our game on time for the IGF competition, we will have to continue to work hard on Demon Debug to not only ensure that we can submit it on time, but also to make sure it fits in with Our Promise.
However, due to Forgotten Pixel not being like other studios achieving this goal may be a bit more difficult for us than it would be for a majority of other studios. Forgotten Pixel is a ‘collaboration’ more so than it is a business, our members are spread out across the globe from England to Taiwan which makes communication a bit more difficult in comparison to a typical indie studio with an office. On the other hand, collaboration is a very useful method to use in order to work on projects. Everyone is able to work at a time which suits them, and they are able to balance their day job with working on the game. This allows for much more effort to be put into the project itself and in the end helps to ensure Demon Debug is the best game it can be.
We hope you now understand a little bit more about Forgotten Pixel itself, and we’ll be sure to update you more on Demon Debug and our progress on applying for the IGF in the upcoming blogs. You can also check out our Twitter and Facebook as we plan on sharing a lot more information and screenshots over the coming week.
If you wish to contact us you can do so by connecting with us on Facebook and Twitter, commenting down below, or by emailing us at email@example.com
Demon Debug Blog
This blog is dedicated to the development of Demon Debug, a 2D Platformer set in Hell