Hello everyone and welcome to latest edition of the Demon Debug blog. Over the past two weeks we have made a substantial amount of progress, and each day we are getting closer to a position which allows for us to share more screenshots detailing the world of Demon Debug.
In terms of art for the project, lot’s of progress has been made. Dylan (our artist) has provided us with tons of artwork for Demon Debug. Some of this artwork includes the sprite for the main protagonist of the game, along with the first enemy of the game. Additionally, the animation for the floppy disk has been completed and implemented into the game, which will be used as the collectable aspect in our game.
A great amount of progress has also been made in terms of in-game mechanics recently. Important features such as saving and loading the game have been implemented, and pre-existing features such as the player movement have been refined and improved, with the aim of making the mechanics so natural to the player that they are immersed directly into the game without any disconnection from the Demon Debug environment.
Additionally, progress is also being made in the sound department of Demon Debug. Rupert, the composer for Demon Debug, has completed the main theme for World One of the game, and is now working on sound effects and the soundtrack for the other worlds of the game. This works towards making Demon Debug more immersive to the player, as great music helps a player establish more of a connection with what they are playing.
Fraser has been working on the story development and dialogue for the first two worlds. Although this has been completed, he has been working on improving and making the overall narrative arch more cohesive and in a manner which makes sense to the player.
Christopher has been creating additional levels for World Two of Demon Debug. At this point, the first world and the first four levels of the second world have been completed, and Chris is working on ensuring that these levels are fun, enjoyable and most importantly immersive as possible.
However that is not all as both Christopher and Fraser have been working on an elevator pitch for Demon Debug, this is a short description of the game which is used to inform the player more about the game.
If you wish to contact us you can do so by connecting with us on Facebook and Twitter, commenting down below, or by emailing us at email@example.com
This blog was a collaborative effort of Rahul Sharma and Fraser Rees
Demon Debug Blog
This blog is dedicated to the development of Demon Debug, a 2D Platformer set in Hell