Hello and welcome to the 26th iteration of the Demon Debug Blog, I am Rahul and I will be the author of this edition. Over the past two-week period, we all have made a significant amount of progress in every department, some of this information we will share today, some we will share at a later period, and some of this will only be available in the Alpha (sign up here) and/or the full release.
The first piece of information I'd like to share, which all the team love, is the new Demon Debug Logo. Thanks to Brandon our amazing game now has an awesome logo, as with most designs we went through quite a wide variation of designs before ultimately settling on the one below.
Brandon has also been working hard on the environmental aspects of the game, such as the tiles of World One, however, as much as we would like to, we won't be able to share them with you just yet. Instead, once the finished details have been made we will share a screenshot, so make sure to keep your eyes peeled.
Since the previous blog post we have also added a new member to the Forgotten Pixel team, I would like to introduce Callum Clayton, who will be working on Demon Debug as a character artist. Despite only recently joining the team Callum has already done a large amount of fantastic artwork, and has now begun working on animations for The Programmer. Just so you can see how amazing this artwork is for yourself, I have added both the sprites Callum has made for The Programmer below.
Recently I've been working on the various programming aspects of the game, by this I mean that I have been going through the various files of code in the game and improving them, to make it easier to read - this is done to make it easier to find and resolve bugs. I have also been trying to make the overall code more efficient to reduce lag. Additionally, I have also been fixing some of the bugs which are currently in the game, as well as making key improvements to existing features and adding some great new features to the game as well.
Christopher has been working on improving the levels for World One, he has completed levels one and two and is now progressing onto levels three and four - these will possibly be completed quite soon. Currently we cannot share the levels of the game, but we may post a screenshot of one very soon, this will be possible once the level assets have been fully designed, so stay tuned for that.
Fraser has been working on making improvements to the World One story at the moment, in order to make the story flow with the various gameplay mechanics and introducing new ideas, he is nearing completion with this. He is also preparing to start work on short descriptions for each character that appears in the game, previously most of his time was taken up by the World One story and his work on Burglars Incorporated.
Rupert has not had much to do recently, the reason for this is that he had already completed the World One main track and boss track months ago, so we have not heard much from him lately (pun intended). He is, however, awaiting the animations to be completed so he can update any sound effects he has made (if needed), and is also preparing to begin working on the main menu track for the game. We won’t be sharing this just yet, but expect to hear something in an upcoming blog very soon.
Demon Debug Blog
This blog is dedicated to the development of Demon Debug, a 2D Platformer set in Hell