Hello everyone and welcome to the latest iteration of the Demon Debug blog. Over the past two weeks we all have been hard at work on getting Demon Debug ready for the Alpha, and we’ve even finalised a date that we are confident we can achieve.
The date that we have chosen for the Alpha is the 16th June, and once the Alpha is released and ready we will begin sending links to all of you who have signed up. If you have not signed up already, you can sign up for the Alpha by clicking here.
So, what have we been working on recently, you wonder? Brandon has continued to work on the tiles for the game, and is extremely close to finishing them now. Due to the recent requirement of additional tiles, Brandon has had to work on designing those as well as improving some pre-existing tiles. The remaining tiles will likely be completed this week, and we should be able to share a screenshot of how these tiles look in game (hopefully) very soon.
Callum has been working on the animations for The Programmer, and is progressing with these rather well. So far, he has completed the idle and walk animation for The Programmer, and is now working on the attack animation. Unfortunately, I can’t share these animations just yet, but we will likely post it on our Twitter or the Demon Debug gallery very soon!
I’ve continued to work on the coding aspects of the game recently, and this has mainly involved tidying up and improving existing code to make it more efficient, and adding some new code due to the new features being added into the game. We will hopefully be able to share a glimpse into these new features in an upcoming Demon Debug devlog video, but for now the best way to see these features are by taking part in the Alpha.
Christopher has been working on the levels for the game, and he is working hard on these to ensure they are of good quality, and help ease player into the difficulty flow of the game. Currently only 4 of these levels have been designed, but Christopher is working hard to get the first 10 levels done very soon, so the entire team can extensively test these prior to the Alpha.
Fraser has been working on the remaining story aspects of World One, this includes a new opening for World One, dialogue to introduce the player into the world, and a closure to the World. Fraser has been working on these alongside the bios he is working on for each character, and both of these are looking really good so far. We will likely share these bios with you very soon, but to see the story you will need to play the full game or the Alpha.
Demon Debug Blog
This blog is dedicated to the development of Demon Debug, a 2D Platformer set in Hell