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Blog #29 - 01/06/2017

1/6/2017

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Hello everyone and welcome to the latest edition of the Demon Debug Blog, my name is Rahul Sharma and I will be your host for today. Over the past two weeks the whole team has been working extremely hard on all aspects of the game to get it ready for the Alpha target date of 16th June. If you haven't already, be sure to sign up now to play the game months before anyone else!

Brandon has continued to work hard on the tiles over the past two weeks, and has just recently completed every tile for World One of the game and has now started to work on the background for this world. Below you can see an early screenshot with some of these new tiles in place, however, keep in mind that the background art is not final and will change drastically over the next few weeks.
Picture
Screenshot showing off new tiles
Callum is continuing his work on the animations for The Programmer, and is gradually nearing to completing them. Currently, the idle, walk, and attack animations are complete, and only a few more animations are required before The Programmer is fully animated. We will be sharing these various animations through our social media accounts and our gallery in the coming days.

I have continued to work on the numerous programming aspects of the game, working hard to find and resolve any bugs in the game, refactor the code, and adding new features to refine and improve the game even further. Over the past two weeks my priority has been improving the wall climbing mechanics, and the way in which I have improved them is by making sure that they work as they should so that the player can easily grasp them, as well as experimenting with a new idea which I hope will make the overall wall climbing more enjoyable and natural for the player – we will try to share more about this in the next blog.

Christopher has continued to work on the various levels in Demon Debug, and has now completed all the tutorial levels of the game and is even beginning to draft ideas for the remaining levels of World One. It should be noted that designing levels for the game take a lot of time and careful planning, especially for World One, this is because each item in the level has to be strategically placed so that is does not cause frustration for the player, but also offers a certain difficulty and challenge for the player. Due to this levels in the game are taking slightly longer than we originally expected, but we are still on track to completing these levels very soon.

Rupert has recently working on the main menu track for the game, this is crucial as it will be one of the first aspects the player experiences when they first open the game. Additionally, Rupert is also awaiting animations and sprites for in-game assets, so that he can prepare to update the various sound effects for each of them to match the new style and speed of animations.

Fraser has continued to work on the numerous story aspects of Demon Debug, this includes continuing to work on the overall story progress and dialogue of the opening to the game and World One, as well as writing character bios for all the characters in the game. Many of these will be completed in the upcoming days with Fraser currently working on the finishing touches, however, certain items like the character bios will take longer to complete.
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That is all for today's edition of the Demon Debug blog, we all hope you enjoyed reading. If you did, be sure to follow the Demon Debug Twitter account or our other social media accounts for more regular updates on the overall progress of Demon Debug.
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    Demon Debug Blog

    This blog is dedicated to the development of Demon Debug, a 2D Platformer set in Hell

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