Hello everyone and welcome to the latest iteration of the Demon Debug blog, my name is Rahul and I shall be the author of today’s blog post.
Over the past two weeks there has been some serious progress made in terms of Demon Debug, and we are now etching closer towards a release for the Alpha. I cannot finalise a release date for the Alpha yet unfortunately, but the entire team is aiming for a release before the end of the month and we all believe it should be possible considering just how little is left to be done now.
Now let’s talk about progress in terms of development. Firstly, Brandon has recently finished animating the World One background, and he is now working on designing the art for the obstacles in-game. Here’s a look at the background for World One, just by looking at it you can get a good sense of what World One of Demon Debug will be like.
Callum has also been hard at work recently on the Old Man character of the game, over the past two weeks he has worked on numerous sketches for the character and recently completed the sprite for the Old Man. Below you can see the sprite and get an idea of the type of character he will be in the game.
Recently I’ve been working on making the game a little bit more polished and also fixing some of the minor bugs reported from the feedback we received on the latest team-only build. In terms of polishing the game I’ve been working a lot on the UI of the game, and have given everything in the UI a fresh look and have also improved the UI drastically to allow the player to have more choice on certain things in the game (e.g. volume, screen shake, etc.).
Fraser has lately been working extremely hard on improving the story of World One, while also jotting down ideas for other Worlds too. Fraser has been working on everything for World One, ranging from the opening cutscene, to the dialogue that will be shown in the levels, and even the end cutscene for World One. Although most of this was already done prior, Fraser has been working on improving them all so they are more entertaining to the player and they also give more details the player requires to understand the story without overwhelming them with too much detail. Unfortunately, we can’t share any of the story here just yet, but you can check it out in the Alpha very soon 😉.
Christopher has also been working on making minor improvements to the levels in Demon Debug. The main thing that Christopher has been working on lately include working on Hardcore levels for the game, we can’t really share details of that quite yet but you will be able to play these levels in the Alpha. Additionally, Christopher has been working on making improvements to the existing levels in the game, such as implementing feedback from the latest build.
Rupert hasn't really had much to do lately, as you know he had completed all the sound tracks required for the game a while back and is currently just working on minor sound effects for the game.
That is all for today's blog post. If you enjoyed this blog post be sure to check out the Demon Debug Twitter account or one of our various other social medias for even more updates!
Demon Debug Blog
This blog is dedicated to the development of Demon Debug, a 2D Platformer set in Hell