Hello everyone and welcome to another iteration of the Demon Debug blog, my name is Rahul and I’ll be the author of today’s blog. The past two weeks have been a little bit slower than usual unfortunately, but we still do have some great progress to show off, as well as more news about the Alpha.
Our original goal for the Demon Debug Alpha was to have it released before Halloween this year, but as you might have guessed (considering Halloween has now passed) we were unfortunately unable to meet our goal. Our new goal is to get the Alpha released before Christmas, and although I don’t want to confirm that we will be able to meet that release date yet, the team is 99% sure that it is plausible.
Now let’s get back to talking about the progress made and, as usual, we’ll start off by talking about the art side of development. Both Callum and Brandon have made good progress over the past two weeks. Callum has mainly been focusing on the World One boss battle, working on new sketches for Meaty Mitch and one of his animations too.
Brandon has been focusing on the environment of the game, in particular the level endpoint and some new backgrounds for the game. Although he is still working on the backgrounds so we don’t have anything to share yet, he has now completed the level endpoint which you can see how amazing it is for yourself.
In terms of level design Christopher has started making a bit of progress on World Two already, starting out with some documentation and a sketch of Level 2.1, alongside some more obstacle/enemy ideas. Here’s a look at the sketch for Level 2.1 designed by Christopher, as well as a few words he wanted to add:
Fraser hasn’t really had much to do in terms of the World One story but that doesn’t mean he isn’t planning ahead. Over the past two weeks Fraser has been spending the free time he has been working on some rough outlines for character bios (which help the team get a better understanding of the characters in the game) and also planning out some stuff related to the story of the future Worlds.
Rupert hasn’t had much to do lately since he has most of the music and sound effects for the Alpha sorted out already, and he can not begin working on the soundtrack for the new World until he has some sort of reference to how it may look. That being said though, Rupert is preparing to make a short track that will be used for the teaser trailer of the Demon Debug Alpha, which we are hoping to release later this month!
As for me I haven’t had as much of a chance to work on the game as I’d have liked lately, but I still have got some small pieces of work done here and there. My main focus lately has been in terms of polish for the game, looking through the game and fixing bugs in terms of code and the levels in general, and also making sure everything is working the way it is meant to. I have also started working on a new particle effect that will be used in the game, although it is still in early stages I’m hoping to have it complete and implemented by the end of the week.
That is all for today’s blog, we hope you enjoyed reading it. There will be no Demon Debug blog post on the 15th of this month (or any month from now on), if you’re unsure why that is you can read more about it in the previous Demon Debug blog post. If you can’t wait one whole month for your next dose of Demon Debug news, be sure to follow us on our social media as we will be posting frequently there from now on.
Demon Debug Blog
This blog is dedicated to the development of Demon Debug, a 2D Platformer set in Hell