Welcome to the latest edition of the Demon Debug blog, my name is Fraser and I shall be your host for today’s entry. So sit back, relax and enjoy the exciting progress the whole team has made.
Before we begin I’d like to quickly mention two things, one of these being that due to various work related tasks (outside of FP) today's edition of the blog may be slightly shorter than what you would usually expect, but fear not for the progress we have made despite this, will definitely make this a blog you certainly don’t want to miss. We’d also like to mention that we’ve decided to change the Alpha from a closed build to an open build. There are a few reasons for this, but we felt having an open Alpha would be the best way to get more people playing the game and thus would allow for us to gather more feedback, and we felt requiring forms to sign-up to play the game would be a method that would not be appreciated by those who do not wish to give us their email addresses or similar data due to privacy concerns. Due to this we have now taken down the Alpha sign-up form and removed any data obtained from the Alpha forms from our form hosting provider (Zoho Forms) as it is no longer needed.
Now with that serious stuff out of the way, feel free to enjoy the rest of the blog.
This past month Brandon has been quite busy with personal work, due to this he hasn't been able to make the amount of progress he would have liked to. However despite all of this Brandon is hoping to put the finishing touches on the missile animations and (once this is done) polish and finish the foreground elements as well, which based on the high quality of Brandon’s previous work we are sure they'll be nothing short of phenomenal.
So make sure to keep your eyes peeled for them in the upcoming months. :wink:
Meanwhile despite also being rather busy with personal work recently, Callum has made phenomenal progress in the development of the main menu animation. However that is not all as Callum is also hard at work on creating a new UI element for Demon Debug, and this will hopefully be done very soon.
Rupert is currently working on the remaining sound effects for the Alpha build of the game, as I’ve said before a games’ score is just as important as what is being displayed on screen, it makes the difference between something just looking great and instead creates a whole experience for the player, that is not only attention grabbing, but can also draw them further into the world of the game.
Talking about Rahul, he has been busy working on improving the entire UI system in the game, whilst also implementing everyone else’s work into the current Demon Debug build, working on the remaining levels in the game and adding some finishing touches to Meaty Mitch and the Demon Doctor. He’s been doing this alongside revising for his exams and working on other stuff for Forgotten Pixel, so there isn’t much to share currently but hopefully the cool looking UI makes up for that.
And as for me, whilst I have been rather busy with my main job, I have been helping out with some of the planning regarding Forgotten Pixel stuff and polishing and finishing up on various story elements for the Alpha release, whilst also working on some elements for future worlds of Demon Debug.
Overall the team has been very busy with personal work in recent times, and due to that it is important to understand why work has been so slow. We all on the team wish to get the Alpha out to you all as soon as possible so you can enjoy what we’ve put our heart and soul into for the past few years, but as everyone has their own responsibilities outside of Forgotten Pixel (such as work and education), it is unfortunately not possible for us to dedicate all our time to the game to release it any quicker.
Before ending this blog, I'd like to share a brief rundown of some of the stuff we hope to accomplish before the next blog:
Thank you so much for reading, have a great day and I hope to see you on the next Demon Debug blog, where we have more than a few surprises in store for you.
Demon Debug Blog
This blog is dedicated to the development of Demon Debug, a 2D Platformer set in Hell