[Originally posted on our Tumblr]
Welcome ladies and gentlemen, I am Fraser Rees, the Lead Writer at Forgotten Pixel, and I shall be the author of this blog post detailing the progress we have made in regards to our 2D Platformer. In this blog I shall be discussing the overall progress in the development of our current game since the last update which was posted two weeks ago.
From my current position as a Writer at Forgotten Pixel I can tell you that the overall story and dialogue development for this project is currently being constantly developed and improved upon not only by my intervention but by various other ideas brought about by various members of FP, but due to not wishing to spoil the story-line or any dialog which occurs in the game I shall not be providing any information until a later update.
The entire Forgotten Pixel team have been working hard on the story for this game, but due to the story not currently being finalised we will have to share the story/synopsis at a later date, in order to avoid you obtaining the wrong impression of the game.
However let’s not dedicate the entirety of this update to the story of the game, instead lets focus on other areas of the game development, such as the artistic and programming aspects.
Artistically the designing and creation of various bosses and scenery of the game is underway. The first example of which was mentioned in a previous blog in the revealing the first boss of our game, ‘Meaty Mitch.’ With regards to the design of our game we are trying to create art and styles which are not only distinctive, but allow for the player to be fully invested in the operation and story of our game. The way in which we ultimately chose these designs was by the initial decision on the style which we felt best suited the game, following this we ‘textured’ the art to reflect the themes of the environment that the game takes place in which also event which could potentially occur in the story.
Coding wise the creation of the various controls and display layouts are constantly being improved upon and finely tweaked in order to eventually provide you with a control system which feels organic and doesn’t present difficulty in regarding to movement and interacting with the various elements in the game. In order to gain this information/insight into the current operation of the game controls and user interaction we performed internal tests within Forgotten Pixel, in order to make sure that not only were there no issues, but also to ensure the game was heading in the right direction. In order to better represent this viewpoint I have asked Rahul Sharma (Lead Programmer and Founder of Forgotten Pixel) for the progress which has been made in his specific area of Forgotten Pixel. He said “Over the past two weeks my main focus has been on improving the in-game mechanics based on detailed feedback from the team, along with ensuring that the game is as stable and bug-free as it can be”.
In terms of music the creation of the soundtrack for the game is currently underway, we hope that by providing an audio experience which fits the tone and style of the game we will be providing you with a user experience which is not only helpful in the user’s immersion into the game, but also fits the story and tone of the overall game. More of this will be discussed in later progress update blogs. If you haven’t already, you can listen to a short audio sample from our game.
The creation of the overall aesthetic and style of the game is currently in progress, whilst we are creating levels designs which are not only present some challenge to the player, but also provide the user with the necessary steps/ actions which they will need to take in order to complete these levels. For further information regarding the current game design progress that Forgotten Pixel has made in the recent weeks I asked Christopher Bandura (Lead Game Designer at Forgotten Pixel) for the progress that he has made in his specific field. He said that “The game design document is completely finished, checked three times. I am drawing the levels up a lot too”.
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Demon Debug Blog
This blog is dedicated to the development of Demon Debug, a 2D Platformer set in Hell