Hello people of the world, my name is Rahul and I’ll be the author of today’s blog. Over the past two weeks plenty of progress has been made on Demon Debug and the entire team is continuously working hard on the project.
Firstly, Dylan has been working hard on creating new artwork and improving some pre-existing art for the game. We now have a new and improved player sprite, along with an idle and walking animation for the player. Additionally, Dylan has been working on the background for the first world. Although you can see that plenty of progress is being made in terms of the art department of Forgotten Pixel, there are still a few more things that need to be worked on before we are at a good position to begin sharing some in-game screenshots.
Programming wise a fair bit of progress has been made since the last blog. I’ve been working on mainly improving pre-existing code, such as the player movement mechanics and some hit collision, as well as implementing the new animations into the code. Currently I am working on implementing a dialogue system to allow the player to gain a better understanding of the story whilst playing the game.
Speaking of story, Fraser has been working on improving the story of the first two worlds of Demon Debug to make it be easily understandable by the player without giving them an abundance of information. Although I have not seen this new version yet, I did read through the original story plan for the first two worlds and was thoroughly impressed, so I can only imagine how good the improved version shall be.
Rupert has been working on improving the soundtrack for World One. Although this was completed a while ago, he is now working on making the soundtracks loop so the player can be fully immersed through the music in the game. We will be sure to share some samples of our music at a later date.
Additionally, Christopher has been working on improving the overall gameplay itself. By playing through the game repeatedly Christopher is helping us to cancel out any bugs, improve the gameplay, and help us make Demon Debug a better game overall.
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Demon Debug Blog
This blog is dedicated to the development of Demon Debug, a 2D Platformer set in Hell