Hello everyone and welcome to the third ‘2D-Platformer Game Blog’, my name is Rahul and once again I will be your host. In the thirty days since the last blog, we have made a bit of progress, but this was unfortunately slowed down due to a member leaving the team. Since the previous blog we have managed to add some enemy AI, get rid of some bugs, and add even more artwork!
Firstly l’ll talk about the AI system. In this game there are going to be many different types of enemies, and in order to make these enemies do what they should (e.g attack the player) we have to add a smart Artificial Intelligence to it so it knows what it needs to do and how it must be done. At this point we have the AI system correctly working for two types of enemies, and in the upcoming months we will be adding many more.
Secondly, we have gotten rid of some bugs. Of course this should be expected from every developer, but unfortunately certain development companies release games with way too many bugs. The main bugs that we've been trying to fix include errors with the AI but we managed to fix them.
Thirdly, the new artwork. Unfortunately, once again, I can not show this to you yet, but I promise we will showcase it in our next blog, or maybe even on our Twitter in the coming weeks! But mainly, once again, the artwork was mainly of enemies.
At this point of reading, you must be thinking that all we did was focus on enemies and enemy AI for all of February. Well, you are not wrong. In fact, we want this game to be as perfect as it can be, and in order to achieve this we are willing to focus on one area of development for a long period, even if that means that the entire game will be delayed!
Thank you for reading. If you wish to contact us you can do so by clicking on one of the links below, commenting down below, using the 'Contact' page on our website, or by emailing us at email@example.com
Hello everyone and welcome to the second iteration of the '2D-Platformer Game' blog, my name is Rahul and I’ll be your host for today. Firstly, 2016 has gotten off to a great start, with lots of progress being made on the project, and we even had a new member join the team.
In the 30 days since the last blog, we have gotten a new prototype working, started creating artwork, began composing a soundtrack to fit in with the game, and got some awesome ideas which will leave you amazed. I would love to share these ideas with you, but we’ll keep them a secret for now so no-one steals them, and so it is even better when it is revealed in the actual game, rather than it being spoiled through the blog.
Unfortunately, at this stage, I cannot show you any of the progress we have made as it is not currently of a high enough standard, but I can talk about it in brief detail. Firstly, the main aim of the game is to make it be casual, difficult yet rewarding, and of course to make sure it fits with our Manifesto. The genre of the game will be a platformer and it will have all of the basic platformer mechanics (i.e. jumping, wall-jumping, etc.) but it will also contain extra mechanics which are more dependent on the character you play as.
The artwork and soundtrack at this point are also great, but that will be shown to you, rather than discussed, in the upcoming blogs as I have no idea how to describe forms of art. All I can say really is that the art-style is modern (not 8-bit) and the music sounds amazing!
Once again, if you wish to contact us you can do so by clicking on one of the links below, commenting down below, using the 'Contact' page on our website, or by emailing us at firstname.lastname@example.org
Hello everyone and welcome to the first edition of the ‘2D-Platformer Game’ blog. This blog is designed to inform you, the player, of the decisions we will be making during the development of this game, and will allow you to directly communicate with us in order to share your own thoughts and ideas.
At the moment we do not have much information that we can share with you about what this game will be about, but we can tell you that it will be a 2D-Platformer style game in which we hope to add some new features which will add more enjoyment for the player.
We are hoping this game will be complete by the fourth quarter of 2016, and we will be keeping you updated on the progress of this project by releasing a new blog on the first of each month up until the release date.
If you wish to contact us you can do so by clicking on one of the links below, commenting down below, using the 'Contact' page on our website, or by emailing us at email@example.com
Demon Debug Blog
This blog is dedicated to the development of Demon Debug, a 2D Platformer set in Hell